Broken
Sword 1 - Shadow of the Templars
Release date: 1996
Developer: Revolution Software
Publisher original version: Virgin
Publisher trilogy 03/2008: CDV
Game language: German
Homepage
Boxshots
USK: ages 12 and up
A review by Jehane August 27th 2008
Paris in the Fall. The last months of the year, and the end of
the millennium. The city holds many memories for me: of cafés, of music, of love and of
death." These few words, combined with the atmospheric Broken Sword Theme, are enough
to excite nostalgia in adventure lovers and make their eyes shine like those of children
looking upon a christmas tree. Its very rare that the adventure gamers
community agrees wholeheartedly on quality and popularity of a game to such a degree as is
the case with Broken Sword: Shadow of the Templars. Even though more than 12 years have
passed since the first chapter in the series has seen the light of day, Broken Sword still
is one of the most popular and fascinating games around. Since the first three games in
the series have been re-released on a single DVD, we thought it was about time to take a
closer look at the original game.
Installing the Game/Tech Stuff
It comes very close to science getting such an old game to run
smoothly on your computer. If you still own the 2-CD-version of the game, you wont
get far by trying to install it the common way just inserting the CD into the drive
and running autoinstall wont work. Instead, youll have to use ScummVM, an
emulator for older games. Installing the game via ScummVM is a lot of work but its
worth it if you get through it, the game will run smoothly on your computer
afterwards. Also, you wont have to switch between CDs. The only downer is that
cutscenes look rather grainy and slightly blurred; this, however, could also be due to the
flatscreen Im using.
If youre of the impatient sort and dont want to fool
around with ScummVM but still desperately want to play Broken Sword, theres a new
version of the game available on DVD ok, so its not exactly a new version but
it will play on modern computers using WindowsXP. The DVD also includes the first two
sequels; when installing, you can select and install each game seperately or you can
install all three of them. Note, though, that for playing the first two Broken Sword
games, youll still need to install ScummVM (but without the fooling around); the
programme will start up automatically as soon as you launch the game. During playing, the
DVD does not have to be in the drive. Also, the trilogy is available at a very reasonable
price so if you still havent met George and Nico, heres your chance! Ok,
enough advertising, lets get on with the review.
Broken Sword is one of those rare games that are almost free of
bugs, with one exception: In chapter 1, you have to decide between telling the truth to
the inspector about the murdering clown and lying about it. Even if you make George tell
the truth at this point, he might tell a policeman later on that he has seen the clown.
This only makes sense if George has lied before; not that this bug is very disturbing.
Maybe its just a case of fawlty dialogue-scripting because during the course of the
game it happens quite a lot that George can choose between various topics that dont
seem to make sense at first glance you can make George ask about topics that
havent even been introduced yet. In one case, George even uses the wrong name when
talking to another person and switching back to the real name in his next dialogue.
If this is due to Georges clumsiness or due to a small sloppiness in the script is
not for me to decide.
Crashes or other technical problems have not occured while playing
the game "an oldie but a goldie" is definitely a proverb that applies to
Broken Sword.
The manual for both the 2-CD-version and the DVD-version is included
on CD/DVD. It provides a short survey of the most important operations in the game;
controlling George, however, is very intuitive you wont need the manual at
all. If you want to access the main menu during playing, just hit ESC; the main menu
allows you to save/load a game, activate/deactivate subtitles, manipulate the sound and
leave the game.
Story and historical background
George Stobbart from the USA just wants to spend a quite holiday in
autumnally Paris but things go not as planned: A bomb is placed in a café where George
happens to sit and sip his coffee; he barely escapes the devastating blast and decides to
investigate the matter, and not just because he has unfinished business with the assassin
no one tries to kill George Stobbart and gets away with it! During his
investigations, George not only meets gorgeous photo reporter Nicole Collard; he also
discovers traces of the Knights Templar or rather: of a mysterious group following in
their footsteps in order to yes, you guessed it! take over the world.
Its up to George to stop the conspiracy. The numerous clues lead him to Ireland,
Spain, Syria and Scotland; he meets lots of strange and crazy characters, has to solve
difficult riddles and learns a lot about the history of the Knights Templar.
The history of the first military order is well-researched; history
and fiction blend easily and the result, an elaborate entity, has the player spellbound. I
know what Im talking about; Ive replayed the game at least 5 times over the
course of the last four years and have also done some research on the Templars for my
Masters thesis.
The historical informations given in the game are watertight and
names like Pierre Plantard have not been chosen randomly. Pierre Plantard was the guy who
set off authors Baigent/Linclon/Leigh on the track of the Prieure de Sion which in turn is
connected to the secret of Rennes-le-Chateau. Nowadays, we know that Plantard was a
trickster who made up the list of "grand masters" of the Prieure as well as the
documents coming with it; also, theres not much to the "secret" of
Rennes-le-Chateau sorry, Dan Brown.
Details like names are proof of the accurate research the developers
put into the game. The story of the assassins is accurate; the Club Alamut has been named
after a mountain of the same name which is mentioned in Marco Polos writings. The
"old man from the mountain" is none other than assassin Raschid al-Din
(1133-1193) who was able to strengthen the assassins position of power in Syria
around 1150. The book "The Holy something and the Holy something else" mentioned
by Pearl Henderson is, of course, an allusion to Baigent/Lincoln/Leighs "The
Holy Blood and the Holy Grail" anyone who has already done some research on
the Templars and/or read the book will be delighted when stumbling upon these allusions.
The developers have been a little less accurate when choosing the
places the story takes place as far as I know, theres no village called Marib
in Syria but one in Yemen, and I wasnt able to find out if Lochmarne in Ireland
really exists. Bannockburn in Scotland, on the other hand, really was the site of a bloody
battle between Scots and the English in the year 1314; there are rumours that the Scots
were aided by the Templars in this battle Templars that had been able to escape the
prosecution by King Philip the Fair of France. Theres no proof of this theory but
its as good a basis for the story as anything else. A small inaccuracy has sneaked
its way into one dialogue taking place in Spain: George refers to the 14th century as
"the early Middle-Ages", a term that is usually applied to a period of time
spanning roughly five centuries up to the middle of the 11th century far from the
14th century indeed.
Broken Sword hasnt lost any of its fascination, thanks to an
exciting, perfectly told story full of details. Thanks last but not least to the hero of
the game, George, who with his loveable, slightly naive and humorous nature makes you want
to accompany him on his journey which might last 20 hours even if youre
replaying the game for the umpteenth time.
Handling and Inventory
Broken Sword is a classical point-and-click-adventure with a highly
intuitive set of controls. You make George walk around using the mouse only, all actions
are being performed by clicking the left mouse-button. The cursor changes its shape when
different actions are possible: pointing resp. grabbing hands indicate that you can go
somewhere resp. pick something up. If you can carry out an action, the cursor changes to a
set of gears; if you can interact with an item in the inventory, an additional set of
gears is shown. In order to talk to other persons in the game youll need yes,
thats right, a mouth! A magnifying glass indicates that we can have a closer look at
something. If you want to be really exhaustive, press the right mouse-button additionally;
George then will provide you with additionall comments on items and people. This also
works with items in your inventory.
Not every hotspot youll find will be relevant to the game;
some just enable you to interact more intensly with your surroundings without letting you
move on with the game. The same is true for conversations not all topics will
provide another clue. But the closer investigation of hotspots and exhausting all dialogue
topics will result in really thick atmosphere; thanks to Georges witty comments
youll never have the feeling that youre wasting your time, quite on the
contrary: Its actually great fun trying what George will have to say about a certain
item or person. By the way: Theres no pixel hunting in Broken Sword, all hotspots
can easily be detected even though they are not really set off against the
background. The people at Revolution Software have done a great job here.
Freedom of movement is naturally restricted; you can only visit and
investigate places that are relevant. A map enables you to travel faster between places in
Paris; places that are no longer needed cant be visited anymore. A second map
enables you to travel to other countries once the game demands you to do this you
can go to Ireland, Spain, Syria, and Scotland. Some sequences can be played in arbitrary
order; the game is not always stricly linear.
The inventory can be found on the upper part of the screen; just
move the mouse over that section. Items George collects during the course of the game can
be combined with each other or with items in the games world. They can also be used
as topics in conversations. This, however, will not always trigger clues but most of the
time incredibly funny comments. Once youve used an item, it wont necessarily
disappear from the inventory even though you might not need it any longer. Useless items,
that is items you never use at all, are not in the game. My favourite item in the
inventory, by the way, was the buzzer not necessarily being the way to success but
very funny to use.
Graphics and Sound
Its true: The look of Broken Sword might be outdated today but
its still among the best things Ive seen in an adventure. George moves through
a detailled 2D-world, designed with much care its a feast for the eyes
without ever looking lifeless or sterile. The tracks that lead George to the conspiracy
are scattered throughout Europe and Syria; each location has a distinct atmosphere,
unmistakable ambience and sound as well as unmistakable and unforgettable
characters. The look is colourful without ever being trashy and gloomy when the story
demands it. Cutscenes, also comic-style, provide additional diversion even though on a
modern flatscreen they might look slightly grainy and blurred. When talking to another
character on the telephone, a splitscreen is used youll have seen this in
movies, Im sure. The characters easily blend with the beautiful surroundings
the developers have done an awesome job here and you hardly ever have the feeling that
this is an old game. Broken Sword is harmonious in practically every aspect; the graphics
are nothing to be sneered at because they are a little oldfashioned, quite on the
contrary: The graphics are part of what makes Broken Sword such a charming game. It is
dearly held by the fans of the series you can get an impression of that by reading
negative comments about the 3D-graphics used in episodes 3 and 4 of the series.
The sound also is in a league of its own. The beautiful main theme,
used throughout the game, has already been mentioned; it still gives me goosebumps.
Additionally, theres a broad variety of music that has been composed to fit the
various locations and atmosphere without ever losing sight of the main theme. Background
noises fit in beautifully whenever necessary; if you use ScummVM to play the original game
(not the XP-version mentioned above), youll have to download the soundfiles from the
Scumm-website and get additional sounds not featured in the original game e.g.,
honking cars, dripping water. Great idea because it makes the locations even more lively
than in the original game. However, youll have to do without these additional sounds
when playing the XP-version.
The actors lending their voices to the characters have been
carefully chosen. In the German version, Alexander Schottky does a wonderful job as
George; Nicos erotic and slightly smoky voice is that of Franziska Pigulla which
fans of "The X Files" will easily recognize as the German voice of agent Dana
Scully. The rest of the cast is equally wonderful each character comes to life in
the blink of an eye, each character is believeable, loveable, and some of them are just
wonderfully cranky. You wont forget a single one of them once youve finished
the game. The only downer: Sound quality is not always perfect, probably due to the
games age; loudness oscillates between really loud and hardly audible
sometimes the music is a lot louder than the dialogue spoken. You can change this using
the options menu.
Puzzles and Tasks
The puzzles in Broken Sword are of a broad variety, manifold and not
too difficult Broken Sword was my very first adventure and I managed to play
through it using only small hints in the second half. There are no really hard tasks even
though there are puzzles that might take you a little longer and have you thinking. The
dominating kind of puzzles are inventory-based tasks take an item from the
inventory, show it to another person, combine it with another item. There are also tasks
that count on your dexterity and quickness, e.g. when crossing the path of a grumpy goat
that you need to pass by. One puzzle requires knowledge of chess but you can also solve it
by simply trying and trying and trying... when first accompanying George on his adventure,
I spent about half an hour on this puzzle and honestly speaking, I still dont know
what logic is behind it. But I dont play chess, so there you go.
Very often its a conversation that helps you move along or
provides you with clues as how to solve a puzzle you have to listen very carefully
to what is being said, especially since theres no diary like in modern games.
Sometimes youll have to distract another character either by talking a lot or
by taking a good look around; there are hints virtually everywhere and youll never
have the feeling of being left all alone. If you put some thought and effort into it,
youll find the solution to every puzzle and task. I promise.
Puzzles and tasks are a logical part of the story; you never get the
impression that the developers try to stretch the game a bit by introducing a particularly
illogical and nasty puzzle. If you should get stuck, try visiting all the places
youve already been to first you might have missed something, either an action
or a conversation. Sometimes, George will provide you with a hint as what to do next. Be
sure to always know whats in your inventory and take a closer look at every single
item by using the right mouse-button. Also, show every single item in your inventory to
every person you meet you never know what will come from it.
In Paris, you can move between locations using a map. There are no
dead-ends but some scenes in which George can die. These are few Georges
death either occurs because youve been careless or because youve been too slow
resp. too clumsy. Note: If someone points a loaded gun at you, dont think twice
jump! Otherwise, theres a nice game-over-screen preceded by a short cutscene.
After that, youll be transported back to the main menu where youll have to
choose: load a previous savegame, try again or quit? Id advise saving frequently
especially when the music swells to a threatenting tremor or if youre not sure
whats around the corner. Otherwise, you might have to replay some sequences. If this
is the case, you can cancel conversations by pressing the left mouse-button.
Conversations
When having one of the numerous conversations and Broken
Sword has a lot of them icons will be shown in the lower part of the screen. They
symbolize the topics provided. If a topic is exhausted, the corresponding icon will
disappear; however, this does not mean that you cannot go back later and talk to the
person again about this topic. Sometimes youll have to decide whether you want to
tell the truth or lie to a character. I dont think this has a lot of influence on
the story unless, of course, George is dealing with a gangster. Making the wrong
choice can result in death. Otherwise, truth or lie decide how much information a
character is willing to give resp. if the character wants to talk to George at all. Even
if you should annoy somebody by picking the wrong answer, dont worry
youll be able to finish the game nevertheless! Having to decide between truth or lie
also provides some degree of replay value.
George can also use the items in his inventory to communicate with
other people just click on the item you want to use and see how the character
reacts. Most of the time youll have to do just that because inventory items and the
resulting conversations will let you progress in the game and/or provide new clues.
Sometimes, other characters will only talk to George when shown a certain item like,
lets say, a business card. Its amazing how talkative some people can become
when you wave around a small piece of paper or plastic... Other characters are very
talkative to begin with and virtually flood you with information on their lives not
that George can use any of this. Others demand a favour before theyll talk to
George. Generally speaking: Every bulk of information might contain a small hint that you
should keep in mind. Most of the time, you can try to talk to characters even when all
topics have been exhausted.
Conversations are funny, lively, varied and allow you to get a
glimpse of the personality behind them. They are full of a special humour another
reason why Broken Sword still has lots and lots of fans all over the world. George always
has something saucy to say; Nico also has the gift of the gab. George additionally has
some standard sentences he utters when he doesnt want to do or touch anything but
these standard quotes are not as annoying as in other games and are often delivered with a
lot of sarcasm. Especially funny: other characters reactions to various inventory
items try, in any case, to show the buzzer to everybody you meet. Do the same with
the dirty handkerchief or the red nose there are a number of funny reactions to be
witnessed, and I must admit that I laughed out loud more than once when playing Broken
Sword. Even though the game can be very funny, it never loses sight of the dramatic story;
sincerity and humour are equally balanced.
Summary
Broken Sword is an adventure classic you are eager to take from the
shelf to play it again and again. Even when knowing the solution to every single puzzle
and task, the game doesnt become boring. George Stobbart, our hero, is a very
loveable guy youd love to take out for a beer or two provided hes not
out there again to save the world. Nico, who gets more screen time in the sequels, is an
equally likeable, very determined, sometimes sarcastic young lady. The historical facts
have been researched thoroughly, fiction blends easily with history the symbiosis
is perfect. Logical, well-integrated puzzles keep your brain busy, a variety of locations
and characters make this game a special treat.
The wonderful 2D-graphics are an eyecatcher even after 12 years;
unlike some modern 3D-games, they contribute to the games flair, atmosphere and
charm. These are aided by the wonderful music and well-chosen actors. However, I have to
subtract some points because sound quality is not always perfect and installing the game
can be a tedious task. Other than this, Broken Sword: Shadow of the Templars is among the
few games Id call perfect. Best proof of its quality is the esteem gamers hold the
game in even after all these years and the delight it generates when replaying it. When
meeting the individual characters, you have a feeling of coming home, of meeting long-lost
friends you havent heard of in a long time. To sum it up: If you havent played
Broken Sword yet, you are in for a real treat!
Rating:
93%
Adventure-Archiv rating system:
- 80% - 100% excellent game, very recommendable
- 70% - 79% good game, recommendable
- 60% - 69% satisfactory, restricted recommendable
- 50% - 59% sufficient (not very recommendable)
- 40% - 49% rather deficient (not to be recommended -
for hardcore-adventure-freaks and collectors only)
- 0% - 39% worst (don't put your fingers
on it)
System Requirements 2-disc-version:
- Windows 95/98/XP
- Pentium 90 or higher, 486 66 MHz
- 8 MB Ram (recommended: 16 MB Ram)
- Vesa 2.0 kompatible SVGA graphics card
- 100% SoundBlaster compatible sound card
- 210 MB free space on hard drive
System Requirements XP-version:
- Windows XP/Vista resp. all systems supporting ScummVM
- DirectX 8.1
- Pentium III 750 MHz (recommended: Pentium III 1,2 GHz this
only concerns part 3 of the trilogy)
- 128 MB Ram
- 64 MB GeForce2 or similar (recommended: GeForce 4 Ti 4200 or similar)
- Sound card supporting 5.1 Surround Sound (recommended)
- 4 GB free space on hard drive (when installing all three games)
- DVD-Rom-drive
- Emulator: ScummVM
Played with:
- Windows XP SP 2
- Pentium 4 3 GHz
- 512 MB RAM
- Optiarc DVD RW AM-71707
- Nvidia GeForce 7300 SE/7200 GS
- Emulator: ScummVM
Copyright © jehane
for Adventure-Archiv,
August 27th 2008
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The Main Menu

Here one of the most beautiful adventures of
all times is about to start: George investigating the ruins of the café in Paris.

George and Nico talking shes about
to invite him to her apartment

and hes already made himself
comfortable.

This old manuscript is hot!

Useful: a map of Paris

Slainte! George does some research in an Irish
Pub.

Georges adversaries are not all of the
human kind this goat is not to be played with!

Above: the inventory. Below: conversation
topics

George meets the strangest people in Syria

Please allow me to introduce myself: Ultar,
taxi driver and excellent luxury guide

The search leads George to a Spanish countess

Probably the most annoying puzzle in the game

What is to be expected from this old castle?

What big eyes you have
More screenshots
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