Bone 2 - The Great Cow Race
Release date: 04/2006
Developer/publisher: Telltale
Games
Game language: English
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A review by André 13th May 2006
Please note in advance: "The Great Cow Race" is the second
part of a continuous story. This could have been announced in the run-up more clearly for
example as box labels "Bone - Part 1" and "Bone - Part 2", so that
customers know, what they are getting into. Normally I'm not a friend of stories that are
split into several parts and the two Bone episodes could have been published as well as
one single title regarding the gaming length. Apart from that I am certainly pleased that
Telltale recognized the adventure potential of the Bone comic with its strong characters
and its wacky story and converted it with so much sure instinct. Now read my review of the
second part of the beautiful Bone adventure.
What happened so far:
Not to spoil it for those, who havn't played the first part yet
here's only the most necessary information about the past events: Bone and his cousins
Phoney and Smiley have lost their way far from their home when they were attacked by a
swarm of wild insects.They had to flee and lost sight of each other. They had to find home
to Boneville on their own, each seperated from the others. On his journey Bone became
acquainted with the most different beings, who could often bail him out. But there were
adversaries too!
Who were the evil creatures, that pursued him persistently? Why did
Bone seem to have a guardian angel in the big red dragon that always stood by?
In the first part we could already slip into the roles of Bone and
the permanently bad tempered Phoney, who both met again while looking for a farm where
Bone finally met Smiley too and the young Thorn, falling in love with her immediately. But
soon serious problems occured, because poor Bone threw away his chances with Thorn by his
awkward behavior as a start. But that was by far not all, because another disaster happened
on the farm and seemed to be somehow connected to Bone and his cousins. What was the
target of the pursuers? The three cousins, all humans or even all creatures? Regardless
Thorn's strong grandma didn't loose heart and decided to visit the fair again this year,
to take part in the great, traditional cow race. Of course a lot of tasks and adventures
were waiting for Bone and his cousins here. That should do for now as small description.
In any case the second part is longer and has a more complex plot then Bone 1.
How's it continued?
Following the comics, Telltale has worked through chronologically so
far. "Out from Boneville" was the first and "The Great Cow Race" the
second of quite a few original comic issues. With the end of the second part the story is
by far not finished. Bone 2 either ends abruptly and according to that it leaves the most
important strands open, so that it should be clear that this wasn't the last episode of
Bone. By the way Bone will now get German, French and Spanish sub-titles. Thus there is no
more reason for German players to elude from the really amazing series.
Graphics
Of course the graphics style of the first part was maintained. It's
relatively simple but nevertheless marvelous. For example the characters are a bit more
square-edged than more expensive games. But that is not dramatic, because they simply look
beautiful and were marvelously animated. Espacially Bone himself with his cute movements.
While running or during close-ups of Bone's nice and diverse facial expressions, it always
shows how dear and detailed the game is designed. During dialogues there are many view
changes, always switching between the interlocutors like a perfect comic film. Even minor
actions, for example Fonebone smelling a flower, taking or moving something, are presented
by small animations. Different from many other adventures, where an object is lying around
and then taken somehow like ghost hand by your character.
If Bone or one of his cousins starts to move, the three-dimensional
backgrounds often move too. They group harmoniously with the characters and result in a
homogeneous overall view. Nothing to criticize. Just the opposite. Bone 2 has a larger
gameworld and backgrounds are even more detailed than the first part.
Handling
The menu looks insignificantly different (I believe at least),
handling resembles "Out from to Boneville" exactly. That either means, it's just
as practical and problem free. There are the usual point&click controls with an icon
changing cursor, depending on the selected hotspot. The icons are clear: Feet stands for
walking, eyes for looking and there are two or three more options. Most of the time you
can choose from two possiblities with the right mouse button. An object can though be
examined but also be used. The usual procedure thus. Who hasn't understood it yet, can
visit the tutorial as an option before starting the game. Each time we use a new function,
a short explanation appears at the beginning of the game. Nice, isn't it?
At the bottom of the screen there are further icons. The one on the
left opens the inventory. On the right side there are two icons. One to access the menu,
with the other one you can get direct hints.
That's it, almost. Perhaps I should mention the fact that the menu
contains the most important functions and you can adjust music, speech and soundeffects
individually, fade in sub-titles, as well as skip dialogues with spacebar. There are ten
saveslots, which should actually suffice, as the game isn't too complex. Actually a good
comic adventure game doesn't need more functions. I would have wished however, to be able
to mark the saveslots individually, since you often don't know, where you've saved your
last game.
Puzzles
There are of course inventory-based puzzles and other original
tasks. For example Phoney must sweep footprints in a bar, but people keep coming in and
produce new traces. The bottom line is that this puzzle doesn't depend on speed, but on
removing the right footprints before new ones show up.
But there are also some differences to the predecessor, because the
degree of difficulty was overall tightened and the puzzles are not so obvious any longer.
And finally we control Smiley too, but that could be expected, after we were not allowed
to play him in the first part as the only one of the three. Besides we now sometimes must
change between the characters independently, as for example in "Day of the
Tentacle", to solve riddles. I think, this is a good change and leaves much freedom
to the players while accomplishing tasks.
The game often continues only if everything is done and you've
talked with everyone extensively. "The Great Cow Race" is again very heavy on
dialogue. At this point allow me to refer to the extensive linguistic repertoire of the
characters. If you click repeatedly on objects, you get (around four or five) different
answers instead of standard phrases each time. You can only go on with the game after
quite extensive conversations. And they depend on selecting the correct branch from the
large, nonlinear dialogues, to get your hints and be able to carry on with the story. We
even can switch to another interlocutor during a conversation.
There are again some little action sequences. Bone must complete for
example a ball game in Moorhuhn-style on a fair. The degree of difficulty is again
moderate, what might meet the requests of many pure adventure gamers.
Sound
The musical score consists of a multiplicity of tracks, some are
based upon Country-/Folksongs and therefore fit very well the rural farm ambiance. Other
tracks remind a little of old slapstick movies and those too are working fine with the
comic graphics. So the music always fits very well, sets accents and adds the right
dynamics to the individual sequences.
The voices are not only precisely articulated, but match the
characters very well, ahead the striking voice of Bone. All voice overs are clearly
spoken, which is surely very helpful for German players. Apart from that Telltale is going
to provide subtitles in a little while.
Result
Finally we have got great comic adventures with Bone1+2. Part 2 is a
very charming game too and transports the unique atmosphere of the comics very well. By
the way, that's why I think that Telltale is the right company for the coming up
Sam&Max successor too.
The first and rather short part seems to be the foretaste only, a
kind of appetizer, as "The Great Cow Race" offers substantially more locations,
a longer playtime and has also more story. The relative simple graphics are easily
countervailed by the level of detail. The dialogues are equipped with subtle word joke and
the right hint of humor, so that I had a lot of fun. And that is, honestly said,
unfortunately not really succeeded in the few comic adventure games, which were published
recently. I'm thinking for example of Ankh or Tony Tough.
The story, based on the comic strips, was skillfully converted, not
least because of the strong characters, which act very expressive and 'human-like' thanks
to their equipment with individual characteristics and emotions. You feel the fun while
Bone is feeling it and also suffer with him the same way. The cute, harmless looking comic
story wins increasingly suspense and game depth. Between the Bone cousins, humans and
their enemies seem to be more connected than appeared before. Concerning the puzzles the
second part of Bone is more difficult than the first, even if it's not yet for players,
who prefer hard-boiled puzzles. Because of the longer game length some rating points are
added, so that I can calculate this time exactly 83 %.
Total rating: 83%
Adventure-Archiv rating system:
- 80% - 100% excellent game, very recommendable
- 70% - 79% good game, recommendable
- 60% - 69% satisfactory, restricted recommendable
- 50% - 59% sufficient (not very recommendable)
- 40% - 49% rather deficient (not to be recommended -
for hardcore-adventure-freaks and collectors only)
- 0% - 39% worst (don't put your fingers
on it)
Minimal system requirements:
- Windows 2000/XP
- P3 800 1,5 Ghz
- 140 MB on hard disk
- 3D-video card
- DirectX 8.1
Played on:
- WIN XP
- AMD Athlon XP 1800
- 512 MB RAM
- Graphic card Radeon 9200 Series
- DVD-drive
Hard disk 60 GB
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Click
to magnify

Smiley - naive but nice and always good tempered!

We know this three guys, don't we?

One must get used to the soup at this booth

It's easy to teach this cow little tricks

Honey on the ground. Is there a little bee on the tree?

There it is!

Bone is lovesick

Can he win back Thorn's heart?

Opposites attrackt

Phoney takes a little break
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