Phobos 1953
by Phantomery Interactive / CP Digital / Noviy Disk   03/2010

 

 

The plot of the game is based on real developments of the Ministry of State Security of the USSR (the former KGB) in the field of researches of possibilities limitations of human beings, telepathy, and scare impact on the human organism. The gamer turns out to be in the underground shelter where there is laboratory that used prisoners as materials in its researches. He is to learn the truth about scaring events, that took place in 1953 and that were the course of personnel liquidation and the whole complex preservation.

A photorealistic visual style of "Phobos 1953" project brings the gamer back into the USSR of the fifties: the underground shelter's interior is reconstructed on the basis of a real military objectives, text materials used historically valid documents.

The atmosphere of isolation and suspense surrounds the gamer throughout the whole of the game, leaving him face to face with his phobias. The voice of an invisible "observer" broadcasting over the system of inner communication accompanies us. But whose voice is it – a friend's or an enemy's one?

The protagonist is a Soviet engineer who was appointed to do some work in the KGB underground shelter.
During his stay there was an explosion, and the hero fainted for some time. When he regained consciousness, he found out that the shelter was empty and the exit to the surface was blocked. So he had to search for an alternative way to get out of the shelter. During his searches he found out that the KGB did some researches of paranormal activities and telekinesis in the laboratories there. As a material for these researches prisoners were used. From the beginning of the game the protagonist was accompanied by the voice of an outstanding extrasensory individual who participated in all those experiments and soon after was shot in the basement. The events which followed the execution also led to an urgent evacuation of the whole complex. The source of the voice was a magnetic tape, but the protagonist understood it only at the end of the game.

System requirements:

  • WIN XP/Vista/7
  • Pentium 4 1,5 GHz
  • 256 MB RAM
  • 1,5 GB hard disk space
  • DirectX 9.0c compatible 3D graphic card with 128 MB   and Shader 2.0 support
  • DVDROM drive


adventure-archiv  28-03-10

 

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