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Phobos 1953
by Phantomery Interactive / CP Digital
/ Noviy Disk 03/2010

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The plot of
the game is based on real developments of the Ministry of State Security of the USSR (the
former KGB) in the field of researches of possibilities limitations of human beings,
telepathy, and scare impact on the human organism. The gamer turns out to be in the
underground shelter where there is laboratory that used prisoners as materials in its
researches. He is to learn the truth about scaring events, that took place in 1953 and
that were the course of personnel liquidation and the whole complex preservation.
A photorealistic visual style of "Phobos 1953" project brings the gamer back
into the USSR of the fifties: the underground shelter's interior is reconstructed on the
basis of a real military objectives, text materials used historically valid documents.
The atmosphere of isolation and suspense surrounds the gamer throughout the whole of the
game, leaving him face to face with his phobias. The voice of an invisible
"observer" broadcasting over the system of inner communication accompanies us.
But whose voice is it a friend's or an enemy's one?
The protagonist is a Soviet engineer who was appointed to do some work in the KGB
underground shelter.
During his stay there was an explosion, and the hero fainted for some time. When he
regained consciousness, he found out that the shelter was empty and the exit to the
surface was blocked. So he had to search for an alternative way to get out of the shelter.
During his searches he found out that the KGB did some researches of paranormal activities
and telekinesis in the laboratories there. As a material for these researches prisoners
were used. From the beginning of the game the protagonist was accompanied by the voice of
an outstanding extrasensory individual who participated in all those experiments and soon
after was shot in the basement. The events which followed the execution also led to an
urgent evacuation of the whole complex. The source of the voice was a magnetic tape, but
the protagonist understood it only at the end of the game.
System requirements:
- WIN XP/Vista/7
- Pentium 4 1,5 GHz
- 256 MB RAM
- 1,5 GB hard disk space
- DirectX 9.0c compatible 3D graphic card with 128 MB
and Shader 2.0 support
- DVDROM drive
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adventure-archiv 28-03-10
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